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Mysta Naiadum

(image)

Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from:
Advances to:
Cost: 19
HP: 27
Motus: 6
XP: 50
Ordo: 1
Alignment: medius
IDAOG Mermaid Initiate
Abilities:
(image)virga
impulsus
7 - 1
conflictio
(image)saliens aquae
impulsus
8 - 2
missile
magical
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus20%
mysticus0%
TerraMovement CostDefensum
Aqua160%
Castellum140%
Caverna320%
Colles530%
Cotes270%
Glacialis230%
Harena230%
Impervius-0%
Montes-0%
Nemus Fungorum320%
Nonterra-0%
Palus160%
Planus230%
Salum150%
Silva530%
Viculus140%